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Fixed in 1.6.0
Votes
1
Found in [Package]
1.1.3, 1.2.4
Issue ID
1181538
Regression
Yes
[Addressables] Scene loaded with Addressables is empty in Fast Mode when the Scene is in a folder that ends with 'Assets' string
How to reproduce:
1. Open user-submitted project (Addressables Scene Loading)
2. Open 'FirstScene' scene
3. Make sure the Play Mode Script is set to 'Fast Mode' in the Addressables window
4. Enter Play Mode
Expected result: SecondScene is loaded with all its GameObjects
Actual result: SecondScene is loaded empty
Reproducible with Unity versions: 2018.4.10f1, 2019.2.7f2, 2019.3.0b4, 2020.1.0a5
Could not test with Unity versions: 2017.4.32f1(Addressable Assets not available)
Reproducible with package versions: 1.1.3, 1.2.4
Not reproducible with package versions: 0.8.4, 0.8.6
Could not test with package versions: 0.7.5(LoadSceneAsync method not implemented)
Notes:
Renaming the folder in which the SecondScene is placed(SceneAssets) to something that does not end in 'Assets'(e.g. 'Assetss') prevents this issue from occurring
Only reproducible with Play Mode Script set to 'Fast Mode'
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Resolution Note (fix version 1.6.0):
"fixed logic to specifically check for "make sure path starts with Assets" instead of existing "make sure path has Assets in it somewhere"