Search Issue Tracker
Fixed in 1.3.3
Votes
1
Found in [Package]
1.2.2, 1.2.4
Issue ID
1188428
Regression
No
[Addressables] InstantiateAsync().Task is never completed
How to reproduce:
1. Open the attached project ("case_1188428-Test_Addressables.zip")
2. Open the repro scene ("Bootstrap")
3. Switch target platform to WebGL
4. Build Player Content
5. Enter Play Mode and notice "Done loading the instance as task" log in the console
6. Exit Play Mode
7. Make a WebGL build and run it
8. Inspect the browser logs for the same log
Expected results: Log can be found (the task is completed)
Actual results: Log is absent (the task is never completed)
Reproducible with: 2018.4.10f1, 2019.2.8f1, 2019.3.0b6, 2020.1.0a7
Couldn't test with 2017.4 (no package manager)
Reproducible with package versions: 1.2.2, 1.2.4 (couldn't test with earlier versions because of API differences)
Notes:
1. The GameObject is still instantiated, even if the Task status is never changed
2. Once the page is refreshed dependency exceptions are thrown
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window
- [Silicon] Freeze/crash on BrotliDecoderDecompressStream when using System.IO.Compression.BrotliDecoder.TryDecompress
Resolution Note (fix version 1.3.3):
Multi-threaded APIs aren't supported on WebGL - that's why Task doesn't work.
New WebGL error messages are added to help address the issue, and there will be documentation updates.This update should be released end of Oct or beginning of Nov.