Search Issue Tracker
Fixed
Votes
4
Found in [Package]
1.11.2
Issue ID
ADDR-1344
Regression
Yes
Addressables.GetDownloadSizeAsync returns greater than zero values when the bundles are cached
Reproduction steps:
1. Open the user's attached project ("ABTest.zip")
2. Open the repro scene ("SampleScene")
3. Build Content
4. Enter Play Mode
5. Inspect the DownloadSize in Console logs
6. Exit and re-enter Play Mode
7. Inspect Console logs again
Expected result: DownloadSize is 0 as bundles were cached
Actual result: DownloadSize returns the actual size of the bundles (3161199)
Reproducible with: 2018.4.25f1, 2019.4.4f1, 2020.1.0b16, 2020.2.0a18
Reproducible with package version: 1.11.2
Not reproducible with package version: 1.1.10, 1.10.0
Notes:
1. Bundles are still being cached locally, but their names differ from cached bundles from 1.10.0 and below
2. The issue does not reproduce when the cache contains cached bundles from 1.10.0 and below.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components
NickH-Bithead
Nov 18, 2021 21:29
I am seeing the same issue on Unity 2019.4.12f1 and Addressables package version: 1.19.11