Search Issue Tracker
Fixed
Votes
0
Found in [Package]
1.8.3
Issue ID
ADDR-1209
Regression
Yes
[Addressables] changing asset array size and clicking enter prompts up assets reference window
How to reproduce:
1. Open up users attached project
2. Add Scene 'SampleScene' to Hierarchy from Assets/Scenes
3. Go into GameObject BugInspector script and try changing array size values, click enter to save your changes
Expected result: Array value changes
Actual result: Asset reference window opens and changed array value doesn't save
Reproduced in: Version 1.8.3 (2018.4.22f1, 2019.3.12f1, 2020.1.0b7 , 2020.2.0a8)
Not reproducible with: Version 1.1.5 (2020.2.0a8), Version 1.7.5 (2018.4.22f1, 2019.3.12f1, 2020.1.0b7 , 2020.2.0a8)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PrepareDrawShadowsCommandStep1 when entering the Play Mode in a specific project
- Physics Layer Collision Matrix's Layer names, checkboxes and hover highlights become misaligned when the Editor's UI Scaling gets changed
- Light/shadow information on an edge of a Terrain tile creates a seam with an adjacent Terrain tile when baking a LightMap
- "Missing types referenced from component UniversalRenderPipelineGlobalSettings on game object UniversalRenderPipelineGlobalSettings..." warning is thrown after switching the Platform to tvOS
- “Metal: Error creating pipeline state (Universal Render Pipeline/2D/Sprite-Lit-Default): Vertex attribute BLENDINDICES0(5) of type uint4 cannot be read using MTLAttributeFormatFloat2 (null)“ when setting GPU Skinning to GPU after opening the project
Resolution Note:
only happens if you hit ENTER in the number-of-entries field.
disabled ENTER functionality