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Fixed
Votes
0
Found in [Package]
1.16.15
Issue ID
ADDR-1690
Regression
No
[Addressables] Build system does not detect ScenePostprocessor changes
Reproduction steps:
1. Open users attached project and Scenes/SampleScene scene
2. Select Window/Asset Management/Addressables/Groups
3. Select Build/New Build/Default Build Script
4. Navigate to Library/com.unity.addressables/aa/Windows/StandaloneWindows
5. Observe the size of a bundle
6. In the Project window, navigate to the Editor folder and open the RemoveXboxScenePostprocessor script
7. Uncomment the code and save the script
8. Select Window/Asset Management/Addressables/Groups
9. Select Build/New Build/Default Build Script
10. Navigate to Library/com.unity.addressables/aa/Windows/StandaloneWindows
11. Observe the size of a bundle
Expected result: The size of a bundle is smaller
Actual result: The size of a bundle is the same
Reproducible with: 1.10.0 - 1.16.15(2019.4.17f1, 2020.1.17f1, 2020.2.1f1, 2021.1.0b1)
Could not test with: 2018.4.29f1(could not downgrade)
Note: Build is modified correctly when the build cache is cleared before building
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Resolution Note:
Fixed in Scriptable Build Pipeline 1.16.1
Requires an SBP attribute being added to the post-processor