Search Issue Tracker
Fixed in 0.6.6-preview
Votes
0
Found in [Package]
0.5.3-preview
Issue ID
1116029
Regression
No
[Addressables] "ActivePlayerDataBuilderIndex" value is changed, instead of "ActivePlayModeDataBuilderIndex"
[Addressables] "ActivePlayerDataBuilderIndex" value is changed, instead of "ActivePlayModeDataBuilderIndex" and no NULL check for "ActivePlayModeDataBuilder"
Reproduction steps:
1. Open "MinimalRepro" project
2. Search for and open in VS "AddressableAssetSettings.cs" in the Packages Folder
3. In line 687, instead of "ActivePlayModeDataBuilderIndex" value being changed, "ActivePlayerDataBuilderIndex" value is changed
4. In line 686 "ActivePlayModeDataBuilder" doesn't have a NULL check
Expected Result: Proper value to be changed and a NULL check to be present
Actual Result: Wrong value is changed and no NULL check is present
Reproduced with: 2019.2.0a1, 2019.1.0a14, 2018.3.3f1
Did not reproduce on: 2017.4.19f1 (No pacman)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment