Search Issue Tracker
Fixed in 0.6.6-preview
Votes
0
Found in [Package]
0.5.3-preview
Issue ID
1116029
Regression
No
[Addressables] "ActivePlayerDataBuilderIndex" value is changed, instead of "ActivePlayModeDataBuilderIndex"
[Addressables] "ActivePlayerDataBuilderIndex" value is changed, instead of "ActivePlayModeDataBuilderIndex" and no NULL check for "ActivePlayModeDataBuilder"
Reproduction steps:
1. Open "MinimalRepro" project
2. Search for and open in VS "AddressableAssetSettings.cs" in the Packages Folder
3. In line 687, instead of "ActivePlayModeDataBuilderIndex" value being changed, "ActivePlayerDataBuilderIndex" value is changed
4. In line 686 "ActivePlayModeDataBuilder" doesn't have a NULL check
Expected Result: Proper value to be changed and a NULL check to be present
Actual Result: Wrong value is changed and no NULL check is present
Reproduced with: 2019.2.0a1, 2019.1.0a14, 2018.3.3f1
Did not reproduce on: 2017.4.19f1 (No pacman)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph Memory leak when calling the ClearPropertyBinders and AddRemoveVFXProperty
- Entering "Configure Avatar" inside the Inspector locks it
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions
- Scene View with Debug Draw Mode enabled is gray when GPU Resident Drawer is enabled
- The UI is not visible when resizing out of focus built Player window with Application.runInBackground set to false
Add comment