Search Issue Tracker
Fixed in 7.1.5
Votes
5
Found in [Package]
6.7.1
Issue ID
1162550
Regression
No
Adding tiles in the tile palette makes the tiles invisible
I have been trying to make a tilemap while using the new LWRP 2D renderer. I first installed the LWRP 6.7.1, package, then upgraded my project to the 2D renderer and only afterwards I have added the Tilemap Editor.
When i tried adding tiles to a new tile palette, the tiles won't render in the tile palette.
If i try to paint with them, though, they will appear in the scene.
To reproduce this:
- download this project
- select any of the tiles in the project
- try to add them to a tile palette
- notice that they don't appear in the tile palette
- if you can pin-point where the tiles are and select them with the brush tool, you will notice that you can paint with them afterwards, thought they are a bit small
Only able to reproduce this in projects where I use the LWRP 2D Render pipeline - in the legacy renderer, this works well.
Reproducible with both 2019.2.0b6 and 2-019.3.0a6
Comments (41)
-
jazibraza53
Mar 03, 2020 18:43
Some truly wonderful work on behalf of the owner of this internet site , perfectly great articles .
A Dichristopher Appliance Service https://dichristopherappliance.com/
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Test Runner’s vertical scrollbar overlaps with the up and down arrows and upper toolbar tabs when the window is minimized
- The Input Field view is not updated when deleting lines of text
- The scrollbar does not respect empty lines in the Input Field
- “Texture Atlas Viewer“ button text overlaps another button when the UI Toolkit Debugger is narrowed
- Thresholds are no longer automatically calculated after deleting Motion fields in Blendtrees
Resolution Note (fix version 7.1.5):
Fixed by package: Universal RP 7.1.5