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Duplicate
Votes
0
Found in
2020.3.46f1
2021.3.22f1
2022.2.13f1
2023.1.0b10
2023.2.0a8
Issue ID
UUM-31321
Regression
No
A moving collider changes the position of articulation bodies when they are on the same level or below it in the hierarchy
Reproduction steps:
1. Open the attached “AB Test” project
2. Open “SampleScene”
3. Enter Play mode
4. Observe the yellow text
Expected result: the position numbers do not change - the articulation bodies are not moving
Actual result: the position numbers change - the articulation bodies are moving
Reproducible with: 2020.3.46f1, 2021.3.22f1, 2022.2.13f1, 2023.1.0b10, 2023.2.0a8
Reproducible on: macOS Catalina 10.15.7 (Intel), Windows 10 (by the reporter)
Notes:
- Also reproducible in Standalone Player
- If the collider is on a root articulation body it moves even if "Immovable" is checked, but only if it's a box collider
- The issue happens when the position or rotation of the collider is constantly changing
-
Resolution Note:
The problem in the linked case applies the same way for Articulation Bodies. The Articulations themselves are meant to be moved via the use of Articulation Body joints as opposed to "deforming" the Articulation's Colliders every frame.
The issue that Triggers (which do not contribute the center of mass) also cause this behavior is tracked here: https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-30798
Duplicate of https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-29082
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This is a duplicate of issue #UUM-29082