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Fixed
Fixed in 2023.2.5f1, 2023.3.0a5
Votes
1
Found in
2020.3.46f1
2021.3.21f1
2022.2.12f1
2022.3.0f1
2023.1.0b9
2023.2.0a7
Issue ID
UUM-30798
Regression
No
Rigidbody recalculates its center of mass when moving its child Trigger Collider
Reproduction steps:
1. Open project “My project (1)”
2. Open “SampleScene”
3. Enter Play Mode
4. Select “Parent” GameObject from the Scene Hierarchy and lock the Inspector Window
5. Select “Cube” GameObject and move it up and down through the Scene View
6. Observe the locked Inspector Window
Expected results: the “Parent” Transform's position is not changing
Actual results: the “Parent” Transform's position is changing every time the child Trigger Collider moves
Reproducible with: 2020.3.46f1, 2021.3.21f1, 2022.2.12f1, 2023.1.0b9, 2023.2.0a7
Reproducible on: macOS Catalina 10.15.7 (Intel), Windows 10
Note: this is expected for regular Colliders but not for Triggers since they do not contribute to the mass distribution
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