Search Issue Tracker
Fixed
Fixed in 7.0.10, 9.0.2, 10.0.0
Votes
0
Found in [Package]
10.0.0-pre.1
Issue ID
DANB-309
Regression
Yes
[2D] Using undo in the Skinning Editor after moving bones and geometry with the weight brush disfigures the Sprite
To reproduce:
1. Open the attached user's project "1420956-2DAnimationUndo.zip"
2. Select a sprite in the Samples directory (e.g. Assets/Samples/2D Animation/10.0.0-pre.1/Samples/Character/Sprites/Fei.psb)
3. Open Sprite Editor (Window -> 2D -> Sprite Editor)
4. Select Weight Brush
5. Double-click the sprite
6. Move or rotate a bone
7. Use the weight brush to move the geometry nodes
8. Undo
Expected: Undo reverts the action of the weight brush
Actual: Sprite is disfigured unexpectedly (See attached 2022-11-30 2011-56-41.mkv)
Reproduces on: 2D Animation 7.0.1 - 10.0.0-pre.1 (2021.3.15f1, 2022.1.23f1, 2022.2.0f1, 2023.1.0a21)
Does not reproduce on: 2D Animation 6.0.7 (2021.1.28f1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TreeView Child display toggle styling becomes reversed when clicking and dragging it
- Null is returned when using FocusOutEvent.relatedTarget
- Unity_BaseInstanceID is always zero when rendering multiple meshes and instancing with the same buffer
- UI Document button's text does not resize relatively when size in percentage (%) is used
- Event.current.mousePosition has an offset of 1px along the y-axis in WebGL build when the mouse button is released
Resolution Note (fix version 9.0.2):
This will be fixed in 2D Animation 9.0.2