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Votes

1

Found in

2018.4

2019.4

2019.4.0f1

2020.1

2020.2

Issue ID

1256046

Regression

No

2D Tile's texture / sprite color is not updated when GetTileData color is changed

2D

-

How to reproduce:
1. Open attached project "Chessers.zip" and scene "SampleScene"
2. Enter Play mode
3. Observe the two textures that are being switch every frame

Expected result: one of the tilemap tile texture is blue, other is yellow
Actual result: both tilemap tile textures are blue

Reproducible with: 2018.4.24f1, 2019.4.2f1, 2020.1.0b14, 2020.2.0a15

  1. Resolution Note:

    The following can be added to GetTileData:

    tileData.flags = TileFlags.LockColor;

    This flag will lock the color to that passed in by the Tile asset. Otherwise, the color set previously on the Tilemap will take precedence.

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