Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
7.0.11
Issue ID
DANB-494
Regression
No
[2D][Animation] User-created animation using Sprite Key hash does not update
[2D][Animation] User-created animation using Sprite Key hash does not update
During recording of animation, hash values revert back to original frame after change.
Does not occur with animation samples.
Repro steps:
* Open project SampleScene, select Birb in scene
* Open Animation tab, enable keyframe recording
* Select different labels in Sprite Resolver component but observe Sprite Key does not change
Tested on Windows 11
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] Crash when running Shader.WarmupAllShaders() after application start
- Values entered for Cinemachine Spline Cart are not saved when the Method for Automatic Dolly is changed
- Preset: Inspector window has a scrollbar, which is not needed
- BuildPipeline.BuildAssetBundles incorrectly fails when BuildAssetBundlesParameters.bundleDefinitions is null
- VFX Asset Settings do not update in Inspector when focusing different VFX Assets in the VFX Window Blackboard
Resolution Note:
This is unfortunately required in 2D Animation 7
To resolve this, please select all the Sprite swap frames in the Animation window and set (Both Tangents -> Constant) and (Broken).
Please refer to our documentation for more information:
https://docs.unity3d.com/Packages/com.unity.2d.animation@7.0/manual/FFanimation.html?q=constant#changing-the-keyframe-tangent