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Crash on WindowsVideoMedia::GetNextVideoFrameGeneric when importing 3D ....
How to reproduce:1. Create a new Unity project2. Drop the "HET_0001.mp4" file into the Assets folder through the File Explorer3. Wai... Read more
Asset is not loaded in Play Mode when using UnityEngine.Object
How to reproduce:1. Open the project “IN_29193”2. Enter the Play Mode3. Observe the Console Expected result: “loaded main” is printe... Read more
[Universal RP] "Look Dev" menu exists for Universal RP template even tho...
"Look Dev" menu exists for Universal RP template even though it's not supported. Refer the attached video Steps to reproduce:1) Crea... Read more
Apply Changes To Prefab in top menu is still enabled when timeline is in...
Steps to reproduce: 1. Create new project2. Add cube to scene3. Open timeline window and create timeline for cube4. Exit preview mod... Read more
Crash with multiple stacktraces when rendering large models
Reproduction steps:1. Open the attached project "CrashRepro"2. Drag the fbx files from “Redacted“ into the scene3. Move the scene vi... Read more
Tile Palette background and grid color are inconsistent when using diffe...
How to reproduce:1. Open the attached “IN-111878” project2. Ensure the 2D Tilemap Editor package is installed3. Open the Tile Palett... Read more
Frame gap occurs when transitioning between two ParticleSystems
Reproduction steps:1. Open the attached “ParticleSystemTest” project2. Open the “Assets/Scenes/MainScene.unity” Scene3. Enter the Pl... Read more
[Android] Tegra 3 GPU : RenderTexture.Create failed: format unsupported ...
1) Download attached project ad open in Unity2) Build and Run samplescene on a device3) Wait 5-10 mins until the scene will start re... Read more
Files from unused packages are not stripped from the build
Reproduction steps:1. Open the user's attached project "Minimal Build Stripping.zip"2. Build the project3. Observe the Build Report ... Read more
[UNET] NetworkManagerHUDeditor producing null reference errors when Game...
Steps to reproduce:1. open attached project2. play the scene3. select 'NM' from hierarchy - 2errors each frame printed out Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
- Shader Graph validation errors are not pointing to the right implementation