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[Shader compiler] Specific shaders open gl compiled version throw "Mater...
Shaders "case_673047-ReliefTerrain2Geometry" open gl compiled version throws error related with Material Editor Inspector. At first ... Read more
Broken screen resolution and snapping
Regression in 4.6.3p1 patch version. Backport fixes broke screen resolution and snapping; Rotating screen, screen resolution is show... Read more
Unity crashes when trying to access ancestors property from a HierarchyP...
Executing these 2 lines of code will crash Unity: UnityEditor.HierarchyProperty prop = new UnityEditor.HierarchyProperty(UnityEditor... Read more
Crash when accessing properties of various VersionControl classes
Running any of the following groups of two lines of code will each cause Unity to crash: UnityEditor.VersionControl.Plugin p = new U... Read more
When using Terrain tools, Perspective / Isometric button in viewport doe...
How to reproduce: 1. Open new project2. Add a Terrain3. Select the terrain and select any terrain tool4. Try switching the view mode... Read more
Unity hard crash when setting AvatarMask transformCount to negative value
Executing these two lines of code will crash Unity so bad the bug reporter doesn't come up:UnityEditor.Animations.AvatarMask a = new... Read more
[DirectionalLight] Setting shadow type of directional light via script c...
Steps to reproduce this issue: 1. Open the attached project2. Open 'scen1'3. Play the scene4. Wait 5 seconds5. directionalLight.shad... Read more
When OnPointerDown is called parameter PointerEventData.pointerPress ret...
Reproduction steps: 1. Open the attached project "677176 - 1"2. Open scene Test and play3. Click on the white rectangle (Image)4. De... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS