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[Localization] "No Locale could be selected" error when Play Mode Option...
How to reproduce:1. Open the attached project "NoLocaleError.zip"2. Enter and then Exit the Play Mode3. Enter and then Exit the Play... Read more
[SRP][M1] Empty Render Texture parts are rendered in Magenta in the proj...
How to reproduce:1. Open the attached project named "minimap.zip"2. Open the minimap Scene and enter Play mode3. Observe that there ... Read more
Shadows are incorrectly computed when Shader modifies vertex positions
To reproduce: 1. Open the project (shadow_bug.zip)2. Open MainScene from the project3. Enable Material Animation Expected results: s... Read more
[Android] SplashScreenRenderer constantly being counted in Profiler
Steps to reproduce: 1) Create a new project and open in Unity2) Switch platform to Android3) Enable Development Build and Autoconnec... Read more
[Windows] Unity Editor doesn't load layout or keep maximized state on pr...
Reproduction steps:1. Install Unity 2020.3 and Unity 2021.22. Open the attached repro.7z project in 2020.33. Make the Unity Editor w... Read more
Prefab artifact is left in the Project window when deleting the Prefab
Reproduction steps:1. Create a new project2. Create any GameObject in the Hierarchy window3. Make a Prefab with created GameObject4.... Read more
TreeView does not report correct state after reordering
Reproduction steps:1. Open the user's attached project2. Open Assets > Scene3. Select "MyComponent" in the Hierarchy4. In the Ins... Read more
[Crash] Infinitely recursive function which allocates memory crashes unity
Reproduction steps with a project:1. Open attached project "AscensionCrashTest"2. Open scene "Main"3. Run the game Notes:1. Crashes ... Read more
[Packman] Package version is overlapping with Package Manager Menu while...
Scrolling the expanded Packages list causes the Package version to overlap with the Package Manager Menu (Install Packages, Packages... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used