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Information about missing codec is not printed in the Console when impor...
Import the attached .avi file in Unity. Notice that the only error you get says that Unity could not read the file. But you have no ... Read more
TouchScreenKeyboardType doesn't work
TouchScreenKeyboardType doesn't work 1. What happened In 5.0b21-5.0f1 (those are what I've tested, not where it regresses to) TouchS... Read more
EditorApplication.currentScene returns an empty string on the opened sce...
To reproduce:1) Create new project2) Create a few scenes in it (for example, "A", "B", "C")3) Make Assets/Editor folder and add this... Read more
Rigidbody Freeze rotation and position in combination with FixedJoint yi...
How to reproduce:A: Run the "Scene01" scene in the attached example project and observe how cubes actB: The setup explained below Se... Read more
UNITY_WINRT_8_1 not defined for Universal 8.1 build
UNITY_WINRT_8_1 not defined for Universal 8.1 build. Reproducible on 4.6, 5.0 versions; Repro:1. Open attached repro project "update... Read more
[WinRT] Serialization fails when inheriting from class with internal fie...
Script in Assembly-CSharp-firstpass.dll: public class BaseClass : MonoBehaviour{[SerializeField]internal int m_Value = 0;} Script in... Read more
[Shaders] Surface shader with small custom vertex struct does not compil...
To reproduce:- Open the attached project with rc1- Select the shader and observe that it does not compile, errors are shown:Shader e... Read more
UI elements not move when moved by Mecanim animation
To reproduce:1. Open attached project2. Open TestScene3. Press play4. Select Image gameobject5. Notice that Image (Rect Transform) m... Read more
Setting applyRootMotion to false crashes editor
To reproduce:1. Open attached project (AnimatorCrash.rar)2. Open scene3. Press play4. Press space bar5. Editor crashes Read more
Some Unity games crashes on devices from 4.6
Some Unity projects tend to crash in the same place from Unity 4.6, this was not happening in 4.5 Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”