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Shaders: d3d9 doesn't like big shader literals (e.g. 1e9)
Using literals like "float a = 1e9" in shaders produces D3D9 assembly that's not really valid: "def c0, 1e+009, 0, 0, 0". Get error ... Read more
[AudioImporter] ContainsSampleSettingsOverride does not recognize BlackB...
Steps to reproduce this issue: Open attched example project Execute from the main menu "BugReport > AudioImporter.ContainsSampleS... Read more
[AudioImporter] ClearSampleSettingOverride does not recognize BlackBerry
Steps to reproduce this issue: Open attached example project Execute from the main menu "BugReport > AudioImporter.ClearSampleSet... Read more
[ImageEffects] Access Specifier on FishEye Image Effect Wrong
FishEye Standard Asset Image Effect class is not marked public. It cannot be referenced in user scripts as supplied 1. Open attached... Read more
Physics2D.OverlapArea less precise than Physics2D.Raycast
Steps to reproduce this issue: 1. Open the attached project2. Open 'Test' scene-The CollisionTest script attached to the Box object ... Read more
[WSA] Impossible to copy - paste on Win Store Apps
1. Copy any selected text, then launch WSA application and paste it to any input field. The text will not be pasted. 2. In WSA appli... Read more
[ImageEffects] Shaders that rely on HDR produce overly large results in ...
How to reproduce: 1. Open attached project (or stripped project from the Cloud)2. Open scene Scenes/Moba.unity3. Open quality settin... Read more
[Standard] Standard Shader Fundamentals section missing details for Stan...
Standard Shader Fundamentals section missing details for Standard-Specular .../Manual/shader-UniversalShaderFundamentals.htmlNo ment... Read more
Standard Shader Fundamentals section misses explanation of Rendering mode
Standard Shader Fundamentals section misses explanation of Rendering Mode .../Manual/shader-UniversalShaderFundamentals.htmlSection ... Read more
[Standard] Standard Shader Procedures section duplicates data on shader'...
Standard Shader Procedures section duplicates data on shader's parameters .../Manu/shader-UniversalShaderProcedures.htmlSection list... Read more
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