Search Issue Tracker
[IMPORTANT][WP8] Prefab references lost when reloading scene
Loading a scene might lead to prefab reference loss on WP8. The project included has two scenes - a level select scene and a gamepla... Read more
[BugReporter] Non ASCII missing from title
To Reproduce: 1. Paste 'ジャパンナメ' or 'ąčęėšų' into the report title.2. These symbols are shown in title after clicking preview.2. But ... Read more
iOS Chinese/Japanese keyboard dismisses itself when scrolling suggestion...
iOS keyboard dismisses itself when scrolling suggestions on iPhone, issue doesn't seem to be present on iPad To reproduce:1) Downloa... Read more
[Packages] Updated files from a package are not overwritten
How to reproduce: 1. Open attached project2. Import the UpdatedPackage.unitypackage package into the project- Note how the files are... Read more
When a parent is disabled, clicking "apply" resets the Rect Transform of...
To reproduce:1. Open attached project2. Open realignWhenDisabled scene3. Expand the tree until you find "StatList"4. Click it, and n... Read more
Enlighten lightmap data doesn't load from assets bundle
To reproduce:- Oppen the project and the SceneLoader scene. Play it and it should load a testScene sceneassetbundle.- testScene are ... Read more
"Coroutine continue failure" error when using StopCoroutine
Steps to reproduce : - import the project attached- add any of the scripts to the Main Camera- press play and notice the error *Note... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal