Search Issue Tracker
AOT fails if Resources.LoadAsync<T>() is used
AOT cross compilation error is thrown if Resources.LoadAsync() is used as generic Read more
Web player section should be called "Web Player" and not "Web"
-e: the platform is called "Web Player" and not "Web" especially considering we now also have "WebGL" -repro:--go to http://docs.uni... Read more
Asset Server doesn't work on OSX Yosemite
To Reproduce: 1. Type 'sudo /Library/StartupItems/UnityAssetServer/UnityAssetServer start' in terminal. 2. Notice that there is no '... Read more
Project Browser doesn't return an empty prefab when making t:Prefab search
- Create an empty prefab- Create a prefab with e.g. a cube- In Project Browser either click "All Prefabs" Favourites or search for "... Read more
Point light shows a visible white quad billboard if placed front of a sh...
To reproduce:1. Open attached project2. Open Test scene3. Notice that Point light doesn't work correctly if placed in front of a sha... Read more
[Button] Button without text doesn't click
To reproduce:1. Open attached project2. Open Scene3. Press Play4. Select one of the buttons and disable Text object5. Try to click b... Read more
Sprite editor should work with Sprite assets only
Verified in Ver 5.1.0b4 (60661a96674c) Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CheckDeviceStatus when selecting GameObjects in the scene view while using DX12
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal