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[OSX][Standalone] App crashes if resolution dialog is dragged from secon...
1. Open attached project2. Build to OSX with two displays3. Start app from secondary display4. Drag Resolution dialog to primary scr... Read more
Unity crashes on "mono_string_to_utf8_checked" when "Marshal.StructureTo...
Reproduction steps:1. Open attached Unity project.2. Open and play "ts" scene.3. Unity crashes. Additional note:"Marshal.StructureTo... Read more
'GetLocalizedString is not allowed...' error in console on dropping spri...
1. What happenedDropping sprite into scene view causes the following error to be logged into console:GetLocalizedString is not allow... Read more
[Android] Graphics fail completely on certain devices - GLES3 selected o...
On certain devices which do not fully support GLES3 graphics fail completely, if GLES3 is selected as a primary graphics API Affecte... Read more
[Particles]Small particles cause large shadows
When the max particle size is very small the shadows cast will sometimes become too large. (see gif)1) Open Project ParticlesShadowB... Read more
[VR] Height Map not shown when Shadows + Realtime GI + Forward Rendering...
Repro steps:1) Open the project and FirstPerson scene in it2) Selec OVRPlayerController->OVRCameraRig->TrackingSpace->Cente... Read more
[WebGL][Win] No lighting from spotlight with deferred rendering path
Reproduction steps:1. Open attached Unity project.2. Open "Repro" scene and notice "Spotlight" game object.3. Build and open "Repro"... Read more
Can't assign prefab to script GameObject public parameter
1. What happenedIn Inspector can't assign prefab from Assets, as a GameObject parameter in script.The behaviour can be viewed here: ... Read more
Animation Transform rotation does not reset when leaving Record mode in ...
Reproduction steps:(Gif attached)1) Open users attached project, proceed to "Scene" scene.2) Select "Cube" object, and open animatio... Read more
Text in 2D section of preferences window is clipped
The text in the 2D section of the Preferences window reads: "Maximum Sprite Atlas Cache Size (": https://gyazo.com/773ed44e31da0e154... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"