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0
votes
Fixed

[Prefab] Redoing an undo-ed prefab object creation makes two objects ins...

Assets Management

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Jul 07, 2016

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Version/s: 5.4.0b25

To reproduce:1) Create new project2) Create new empty object3) Make a prefab out of it by dragging to project view4) Undo twice so t... Read more

0
votes
By Design

False default system language is returned when running Application.syste...

Windows

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Mar 29, 2017

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Version/s: 5.5.2f1

To reproduce: 1.Download and open "Test_language_5.5.2.zip" project.2.Attach TEST.cs script to "Main Camera" Game Object.3.Enter pla... Read more

0
votes
Fixed

[HDRP] NullReferenceExceptions thrown while having Count Rays enabled in...

HD RP

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Nov 25, 2021

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Version/s: 2022.1.0a16

How to reproduce:1. Create new HDRP project2. Enter Play Mode3. Open Rendering Debugger from Window>Analytics4. In side panel sel... Read more

0
votes
Not Reproducible

[VFX] Nodeblocks can get corrupted and become impossible to delete / be ...

Package: Visual Effect Graph

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Mar 08, 2019

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Version/s: 4.9.0

Repro steps:1. Open the attached VFX2. Try to delete them, disconnect them, or connect an output to them3. Observe NullReferenceExce... Read more

0
votes
Not Reproducible

CTRL+A does not work on input fields in play mode

UI

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May 13, 2015

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Version/s: 5.0.2p1

[InputField] CTRL+A does not work on input fields in play mode Steps to reproduce: 1. Open the attached project2. Open and run 'Test... Read more

5
votes
Fixed

Child's Rect Transform values are not being driven by parent's Grid Layo...

uGUI

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Jun 20, 2018

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Version/s: 2017.4.3f1, 2017.4.5f1

How to reproduce:1. Open user's project2. Press Play Expected result: Rect Transform values driven by GridLayoutGroupActual result: ... Read more

0
votes
Active

[Android] "Texture2D.ReadPixels" writes pixels into a texture incorrectl...

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Oct 10, 2025

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Version/s: 6000.0.60f1, 6000.2.6f1, 6000.3.0b5, 6000.4.0a2, 6000.5.0a1

How to reproduce:1. Open the “ReproProject.zip“ project2. Open the “Test“ scene3. Build and Run for Android4. Observe the square in ... Read more

0
votes
By Design

There is no BuildOptions enum for WaitForManagedDebugger option

Build Pipeline

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Aug 14, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2018.4.2f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Create a new project2. Create a new script3. Try typing "BuildOptions.WaitForManagedDebugger" (needs "using Unit... Read more

0
votes
Fixed

If event is added to the last keyframe of animation which transitions to...

Animation

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May 11, 2017

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Version/s: 2017.1.0b5

How to reproduce:1. Open the attached project2. Open and play test sceneResult: you won't get any message in console which would mea... Read more

0
votes
By Design

Assets referenced from Static Fields are unloaded when the Scene gets re...

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Feb 06, 2024

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Version/s: 2021.3.35f1, 2022.3.19f1, 2023.2.9f1, 2023.3.0b6, 6000.0.0b11

Reproduction steps:1. Open the attached “static_reset.zip” project2. Observe the Console Expected result: No errors are logged since... Read more

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