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[Prefab] Undo across Prefab Mode: Child GameObject turns into a prefab o...
Child GameObject of nested prefab is turned into a prefab on completely unpacking the root prefab Steps to Repro:1. Open attached or... Read more
Packman reports disabled modules as enabled, invalidating conditional de...
Reproduction steps: 1. Open "1141315" project2. Open "Package Manager" -> "Built-in packages"3. Disable "Physics2D" Expected Resu... Read more
Using a BurstCompile job with latest com.unity.transport package crashes...
How to reproduce:1. Open the attached project2. Enter the Play mode---Crash--- Reproducible with: 2019.1.1f1, 2019.2.0a12In 2019.3.0... Read more
Temporary textures do not respect QualitySettings.textureQuality
The RenderTexture.GetTemporary() API creates a render texture that does not get mipped down at the API level (at least for DX11). Yo... Read more
[InputSystem] [XR] [Vive] When Vive controllers reconnect, they do not r...
Expected:When a controller is disconnected and reconnected, InputActions should gracefully resume Observed:When a controller is disc... Read more
Cannot launch Editor due to "libgconf-2.so.4: cannot open shared object ...
Repro:Install Unity using any method: the Hub or Linux Download Assistant or unpack from Unity.tar.xzAttempt to launch it from comma... Read more
[Regression] Reinstalling the Shadergraph package breaks all previous gr...
How to reproduce:1. Create a new LWRP project2. Create a new PBR Shadergraph and try to open it, observe that there are no issues wi... Read more
Border of a sprite is being scaled when used as a Slider fill area
How to reproduce:1. Open user attached project "Unity c# bug project.zip"2. Open "SampleScene" scene3. Enter Play Mode4. Use the sli... Read more
[Preset] 'Alpha is Transparency' setting cannot be changed after creatin...
How to reproduce:1. Create a new Unity project2. Import any image3. Create a Texture Importer preset and inspect it Expected result:... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used