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[Vulkan][GTX1060 only] vk_optimusGetInstanceProcAddr Vulkan crash when t...
Steps to reproduce:1. Open QA-attached project (Repro.zip)2. Open "New Shader Graph" Shader Graph3. Dock the Shader Graph window any... Read more
When dragging or mouseing over int2 property fields in a UIElements prop...
To reproduce:1. Download and open the project attached "Visions.Simple.zip"2. Select the ScriptableObject called VisionInstaller3. M... Read more
[UWP] Legacy Store icons aren't removed from Player Settings
Steps to reproduce:1. Download 1139095_repro.zip2. Open Player settings3. Notice that 70x70, 90x90, and 120x120 icons are located in... Read more
[UWP] Warring should be thrown in the Console when adding large Store Icon
Steps to reproduce:1. Download 1146113_repro.zip2. Add 1240 (size 11mb) texture to Player Settings in Icons section Expected results... Read more
[IL2CPP] ref parameters in generic functions are overridden
Steps to reproduce:1. Download attached project (GenericRefDelegate.zip)2. Build a Standalone IL2CPP project3. Launch player4. Navig... Read more
[XR] The Editor is not rebuilding Asset Bundles after changing Stereo Re...
How to reproduce:1. Open the user's attached project2. Build Asset Bundles by clicking on "Build Asset Bundles/Build"3. Change Stere... Read more
Boxed serialized null GameObject in Array is not equal to null from 2018...
To reproduce:1) Open the attached project and "Main.scene"2) Play it3) Check console Expected: boxed serializedGameObjects[0] is nul... Read more
Custom Camera Matrices and SuperSize screenshot functionality is broken ...
To reproduce:1. Open attached project2. Open Repro scene3. Enter Play Mode4. Press 1, wait for the screenshot to be taken5. Press 2.... Read more
Animated Gameobject Transforms have changed after upgrading project
The location of the animated exit button changes when updating from 2018.3.13f1 to 2019.2.0a12. Steps to reproduce- Open the attache... Read more
[UI] Lightmap preview exposure slider min and max values can be overridden
Steps to reproduce: 1. Open a new scene, and bake the lighting2. Navigate to Lighting Settings > Baked Lightmaps, and open the re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used