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[MSE] No check to see if build index greater than 0 is valid or not by S...
Steps to repro:1. Launch the attached project2. Open scene13. Open the LoadLevel script and change the index to anything greater tha... Read more
[OSX][GLCore] OpenGL 3.3 rendering issues in El Capitan
Steps: 1. Open unity.2. Notice that most of the editor is white. Read more
[Windows Installer] Unity components cannot be installed if user had pre...
[Windows Installer] Unity components cannot be installed with error "Failed to locate Unity.exe!" If user had previously installed r... Read more
[Windwos Installer]: Release Unity version is installed into same folder...
When Release Unity versions are installed, registry keys are located into HKEY_CURRENT_USER\Software\Unity Technologies\Installer\Un... Read more
[iOS] Setting supported orientations in Xcode does not affect unity spla...
Steps to reproduce: 1. Open attached project2. Notice that 'Auto Rotation' is enabled in player settings and that 'Landscape Left' a... Read more
[HostMigration] New clients are not involved into a host migration proce...
Regression from Version 5.3.0b4 (464ebe2ac4ad) 1. Open attached project and build for standalone2. Run three instances (one host and... Read more
Lighting/Shadows Performance Regression
The performance of shadows has regressed across the 5.2 timeline. Whilst only slightly noticeable on the PC, the PlayStation 4 shows... Read more
[Host Migration] "SyncList not initialized" error appears when user work...
Repro1. Open attached project2. Run "offline" scene and build for standalone3. Run host on standalone and client in Editor4. Press "... Read more
[Host Migration] ClientScene.objects count is increased every time after...
Repro1. Open attached project and load "offline" scene2. Build and Run for standalone3. Run host on standalone4. Run client in Edito... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping