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[Backport] Script names containing non-ASCII characters are not printed ...
How to reproduce:1. Open the attached project "Accents.zip"2. In the Project View select zzz.cs and click reimport3. Observe the Con... Read more
[Backport] Wrong sorting for "GC Alloc" column in Show Related Objects p...
How to reproduce:1. Open the "Profiler_Test.zip" project2. Open the "SampleScene" scene3. Open the Window > Analysis > Profile... Read more
Baked Lightmap shows artifacts when Game Object intersects with Terrain
Steps to reproduce:1. Open the attached "case_1300585.zip" project and Game scene2. Select Window/Rendering/Lighting3. Set Progressi... Read more
[Backport] IL2CPP doesn't properly handle invalid surrogate pairs causin...
TextMeshPro accepts surrogate pair characters (e.g. emojis), however it doesn't properly handle them causing a crash within the IL2C... Read more
[Backport] Texture2D.Resize toggles GraphicsFormat each time it's called...
How to reproduce:1. Open the attached project2. Open SampleScene3. Select MyCustomTexture in the project window4. Right-click in the... Read more
[Backport] Custom Static Image for Splash Screen moves on Android Build ...
Reproduction steps:1. Create a new project2. Go to Project Settings -> Player -> Android tab -> Splash Image3. Disable "Sho... Read more
[Backport] [Android][Vulkan] Unity returns lower or higher values of com...
Reproduction steps:1. Open the attached project "Case_1299759"2. Build it for Android3. Hold the phone landscape orientation4. Press... Read more
[Backport] Slower performance of Instantiate() when using it in a build ...
How to reproduce:1. Open user's attached "BugReport" project2. Open Assets/Scenes/StartScreen3. Enter Play Mode4. Press the "Generat... Read more
[Backport] [Mac] maxTessellationLevel cannot be changed for Metal
Steps to reproduce:1. Open the project attached by the user2. Open scene "SampleScene"3. Enter Play mode Expected results: Max Tesse... Read more
[Backport] [XR SDK] [URP] Occlusion culling is inoperative
Reproduction steps:1. Open the attached project ("1304299Repro.zip")2. Make sure MockHMD is enabled (Project Settings->XR Plug-in... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text overlap and is unreadable in Inspector > Terrain Paint Texture after creating new Terrain Layer
- Event "XRInputSubsystem.trackingOriginUpdated" triggers twice when recentering the view
- UITK TextField value is overwritten incorrectly by the converter result when Binding Mode is set to "To Source"
- Out of memory crash when selecting more than 80000 Assets simultaneously
- Test Runner fails to create a script in the active path when selecting a file as the active path