Search Issue Tracker
[Backport] [iOS] [Android] "OnMouse" events are not triggered on mobile ...
How to reproduce:1. Open project "MouseEventIssue.zip"2. Go to the Build Settings and build for iOS3. Deploy the app to the device4.... Read more
[Backport] SyntaxError is thrown when opening buildreport.json
How to reproduce:1. Create and build a new Unity project (File > Build Settings... > Build)2. Open Google Chrome and enter chr... Read more
[WMR] Crash in XRTextureManager::SetupRenderTextureFromXRRequest when us...
1. What happened Launching the application on HL2 using WMR provider crashes however OpenXR works fine. Probably because Peter Kuhn'... Read more
[Lumin] Profiler reports false memory leak in build when Clear(false) is...
Reproduction steps:1. Open the attached project ("1363611_2019.zip")2. Connect the ML device to The Lab via USB or Wifi3. Build and ... Read more
[Backport] A prefab's child GameObject can't be dropped to the top posit...
Reproduction steps:1. Open the attached 'Bugs' project2. Open the 'Assets/Prefab.prefab' in Prefab Mode3. Try to drag and drop the '... Read more
[Backport] [UIToolkit] ArgumentOutOfRangeException is thrown when adding...
How to reproduce:1. Open the attached "case_1418688" project2. Open the "SampleScene" Scene3. Select the "Repro" GameObject in the H... Read more
[Windows] The returned screen refresh rate is rounded down when calling ...
How to reproduce:1. In Windows, set the display refresh rate to 59,940 Hz (or any other non-integer value) (Right-click on the Deskt... Read more
Screen.SetResolution with ExclusiveFullScreen and lower than half the na...
Reproduced on 2019.4.32f1, 2020.3.29f1, 2021.3.0f1, 2022.1.0b16, 2022.2.0a13. Read more
[Backport] [Linux] Editor crashes at "GfxDeviceGLES::DrawBuffersBatchMod...
How to reproduce:1. Open the user attached project (My project.zip)2. Make sure the "LEGO tutorial" scene is open3. Enter Play Mode4... Read more
[Backport] Canvas Group Component's "Block Raycasts" and "Interactable" ...
Reproduction steps:1. Open the attached project2. Enter Play Mode3. Observe button behavior4. Select "Canvas" GameObject in the Hier... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text overlap and is unreadable in Inspector > Terrain Paint Texture after creating new Terrain Layer
- Event "XRInputSubsystem.trackingOriginUpdated" triggers twice when recentering the view
- UITK TextField value is overwritten incorrectly by the converter result when Binding Mode is set to "To Source"
- Out of memory crash when selecting more than 80000 Assets simultaneously
- UI Toolkit Button text is not rendered when the Button has fixed height with specific Icon font