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Timeline Post-playback state is ignored when Timeline is in preview duri...
Steps to reproduce:1. Open SampleScene from attached project "Timeline_Post-PlaybackState.zip"2. Open Timeline3. Select "Timeline" o... Read more
[iOS] Standard Collections make an unnecessary call to a slow IsReferenc...
How to reproduce:1. Open the attached project2. Go to File-> Build Settings-> Switch to iOS platform and build3. Open Xcode4. ... Read more
[Android] Frequently changing the vSyncCount causes a black screen flicker
Steps to reproduce:1. Open attached project2. Build & Run to an Android device3. Observe the flickering Expected result: changin... Read more
Kinematic Rigidbody does not follow it's non-Kinematic Rigidbody parent
How to reproduce:1. Open the attached "case_1143401-KinematicChildBug" project2. Open "SampleScene"3. Open the Physics Debug window ... Read more
Profiler shows 1 static body under Physics (2D) when profiling an empty ...
How to reproduce:1. Create a new Unity project2. Open the Window > Analysis > Profiler3. Record Play Mode/Edit Mode4. See the ... Read more
WebGL Player does not detect focus lost when clicking outside of the gam...
Steps to reproduce:1. Download and open the attached project2. Build and run for WebGL3. Press and hold any of the arrow keys4. Clic... Read more
Disabling lighting in Scene View does not clear baked lighting resulting...
Repro:01 - Ensure Auto is enabled (Lighting Settings >)02 - Create a Scene with a cube and a plane.03 - Make these objects Static... Read more
[iOS] Build fails with HockeyAppUnityIOS Plugin when Automatically add c...
How to reproduce:1. Open the attached project2. Make sure that in Menu bar-> File-> Build Settings-> PlayerSettings-> Ot... Read more
[Linux] Sprite Editor slice window disappears when trying to change slic...
How to reproduce:1. Open the user's originally attached project ('Junk.zip')2. Open 'unity' Sprite, make sure the mode is set to Mul... Read more
CapsuleCastAll doesn't hit the Mesh Collider it starts in if the Mesh Co...
How to reproduce:1. Open submitted project (CapsuleCast)2. Enter Play Mode and see the Console window Expected result: Cast (before ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used