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After opening Scripts the Editor gets stuck on "Importing Assets" when p...
Reproduction steps: 1. Open the attached project "śTest" 2. In Project Window find and open "MouseLook" Script Note: Sometimes to ... Read more
[Accelerator] Editor freezes during asynchronous upload "On demand sched...
Reproduction steps: 1. Pull the GitHub repo provided in the initial report 2. Open the Unity project (it will be connected to an Acc... Read more
Import Activity Window shows "None (Object)" after renaming asset
How can we reproduce it 1 Create new 3D project 2 Create new folder or Material 3 Rename it 4 Select asset, RightMouseClick ->View i... Read more
Excesive GPU memory usage when resizing a window via dragging
How to reproduce: 1. Open the attached "Klondike.zip" project 2. Build and run on UWP 3. Choose any corner of the build window -> dr... Read more
[XR] ScreenSpace Overlay Canvas is rendered to HMD when XRSettings.showD...
Reproduction steps: 1. Open the user's attached "XR Plugin UI Bug.zip" project 2. Load SampleScene 3. Enter Play mode 4. Observe the... Read more
[Shuriken] Renderer became disable in the Preset of the Particle System ...
Renderer became disable in the Preset of the Particle System which leads pink shaders in the Scene Steps to Reproduce: 1. Cre... Read more
Crash when changing large asset's Mesh Compression
Reproduction steps: 1. Open the user's attached project 2. Select asset "Assets/Temp/map.fbx" 3. Change the model's Mesh Compress... Read more
Renaming obj and mtl file leads to library and asset going out of sync o...
How to reproduce: 1. Open the user's attached project("U2021.zip") 2. In the Project window rename "rapid.obj" to "Model.obj" 3. Ren... Read more
Unity fails to read imported Sketchup asset files of versions 2020 or 2021
How to reproduce: 1. Open the attached project "ModelImportTest.zip" 2. Open Assets/Sketchup folder in the Project window 3. Ther... Read more
Shader is not set correctly when using Custom Render Pipeline Asset
How to reproduce: 1. Open users attached project 2. Navigate to Assets > __Dev > Matt > Environment > test_asset_master > Models 3. ... Read more
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