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Saving changes in PrefabMode dirty the main scene when Layout Group comp...
How to reproduce:1. Open tester-attached project (VLG_Prefab_Bug.zip)2. Open the SampleScene3. Make sure the Scene does not have uns... Read more
Crash on scripting_class_is_subclass_of when trying to display corrupted...
Reproduction steps:1. Open the attached project ("1265045.zip")2. Open scene "TestJsonRead"3. Enter Play mode4/5. Press the "Start" ... Read more
System.InvalidOperationException or Burst.Compiler.IL.Aot.AotLinkerExcep...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Open any of the Scripts3. Edit it in any way4. Save it... Read more
Camera with Post-Processing layer renders at half resolution when Stereo...
How to reproduce:1. Open the attached "pfxBug" project2. Enter the Play Mode3. Change the Game view scale to 5x4. In the Game view C... Read more
[Simulator] [iOS] [ARKit] App fails to launch even if ARKit is set to op...
Reproduction steps:1. Create a new project switch to iOS platform2. Import ARKit XR Plugin via Package Manager3. Go Edit -> Proje... Read more
Inspector shows indices count equal to a sum of all sub-meshes even when...
How to reproduce:1. Open the attached project "1268635.zip"2. Select the "TargetMesh" file in the Project window Assets folder3. See... Read more
Editor crashes on DebugStringToFilePostprocessedStacktrace when loading ...
Reproduction steps:1. Open the user's attached "New Unity Project.zip" project2. Load the "main" scene3. Select Debug > BuildAsse... Read more
[VFX Graph] Event name text is clipped in the Event input box
Event name text is clipped in the Event input box. Steps to repro:1. Create a new URP template project2. Project window > Click o... Read more
[VFX Graph] Exception while compiling expression graph is thrown on assi...
Exception while compiling expression graph is thrown on assigning Event node to Output Event node. Steps to repro:1. Create a new UR... Read more
[Textures] CubemapArray API forces duplicate code because you cannot acc...
Steps to repro:1. create a new project2. create a new script3. in the script, create 1x Cubemap and 1x CubemapArray objects4. make a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes