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[iOS] App becomes unresponsive after trying to play a not supported vide...
To Reproduce: 1. Build and run the project attached to the comment ( 740567_TestVideo.zip ).2. Click either 'Video : Full' or 'Video... Read more
[UGUI] Blurred text in nested canvas
Steps to reproduce:1. Download and open attached project "TextProject.zip"2. Open scene "TestScene" and change the editor layout to ... Read more
Crash playing scene, new in 5.3, OVR_GetRenderPose in callstack, Mac
To reproduce:1. Open attached project2. Play "LookInputSample" scene3. Editor crashes Read more
[iOS] Apple TV Splash shown in iOS Player Settings
See attached screenshot. A setting for Apple TV splash screen is shown 'iOS Player Settings' despite that tvOS should have a separat... Read more
Broken Lightmaps: Parts of scene are black because of the baked lightmaps
To reproduce:1. Open attached project2. Open scene Shenzen3. Bake lightmaps4. Notice that scene has black/white rectangles over some... Read more
Scroll rect scaled to very small value and set to elastic movement type ...
To reproduce:1.Create new project, import and open attached "case_736804-scroll_rect_bug.unity" scene.2.Play scene, select Canvas &g... Read more
Symbols missing in 5.2.2p1
With dead code stripping disabled and the -all_load linker flag this error message appears:Undefined symbols for architecture arm64:... Read more
[OSX][Fullscreen] InvalidOperationException message with file operations
How to reproduce:1. Open the attached project2. Make it fullscreen3. Open Window->SpriteTile Editor4. Dock that tab5. Click Save ... Read more
[IL2CPP] C# call stack is not visible when calling functions
1. Create new project2. Add script with simple Debug.Log("test");3. Build to iOS with IL2CPP4. XCode will throw "test" into console ... Read more
iRDS Asset Store Package throws errors about not containing valid assets...
How to reproduce:1. Create a new project2. Open Asset Store3. Search for iRDS4. Download and import that package5. Notice all the er... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument