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[Backport] [UIToolkit] ArgumentOutOfRangeException is thrown when adding...
How to reproduce: 1. Open the attached "case_1418688" project 2. Open the "SampleScene" Scene 3. Select the "Repro" GameObject in th... Read more
[Windows] The returned screen refresh rate is rounded down when calling ...
How to reproduce: 1. In Windows, set the display refresh rate to 59,940 Hz (or any other non-integer value) (Right-click on the Desk... Read more
Screen.SetResolution with ExclusiveFullScreen and lower than half the na...
Reproduced on 2019.4.32f1, 2020.3.29f1, 2021.3.0f1, 2022.1.0b16, 2022.2.0a13. Read more
[Backport] [Linux] Editor crashes at "GfxDeviceGLES::DrawBuffersBatchMod...
How to reproduce: 1. Open the user attached project (My project.zip) 2. Make sure the "LEGO tutorial" scene is open 3. Enter Play Mo... Read more
[Backport] Canvas Group Component's "Block Raycasts" and "Interactable" ...
Reproduction steps: 1. Open the attached project 2. Enter Play Mode 3. Observe button behavior 4. Select "Canvas" GameObject in the ... Read more
[Android] Exported project is unable to be built on Android Studio Chipm...
Steps to reproduce: • Export any Android Project • Try running the exported project on Android Studio Result: errors are thrown upo... Read more
Screen distorts when minimizing and maximizing the app on ChromeOS
How to reproduce: 1. Open the attached "chromeMinimizing" apk on a ChromeOS device 2. Minimize the app and maximize after Expec... Read more
[Vulkan] Crash with Signal 11 when opening app from floating icon state
How to reproduce: 1. Open the attached user's Unity project 2. Make sure _Vulkan_ is set as Graphics API 3. Build and run the "Sa... Read more
[Android] OnApplicationPause() is triggered when an activity window is b...
Reproduction steps: 1. Open the user's attached "HelloWorld.zip" project 2. Open the "MainScene" Scene 3. Go to Assets > Google Mobi... Read more
[Android] Mobile keyboard opens up when pressing on Legacy or TMP Input ...
Reproduction steps: 1. Open the attached project "Input.zip" 2. In File > Build Settings make sure that the "SampleScene" Scene is a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support