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[Backport] Some prefabs reimport every time editor is restarted
Using Unity 2021.2.0f1 1. Create a project which has a Prefab and add a MonoBehaviour to that prefab 2. Restart the Editor 3. Notic... Read more
[Backport] [Mono][GLES3] Crash with signal 11 on device with Mali-G78 GP...
Reproduction steps: 1. Open the attached user's Unity project "TextureArray_Mali_Crash__2020_3_19.zip" 2. Open "Main.unity" Scene fr... Read more
[Backport] [URP] Background Type is rendered as Solid Color on secondary...
Reproduction steps: 1. Open the attached Unity project "Issue.zip" 2. Go to Assets > Scenes and open the "SampleScene.unity" Scene 3... Read more
[Backport] Physics Debug Visualisation is not displayed when prefab is o...
Reproduction steps: 1. Open the attached 'Collision Debugger Prefab Mode Bug' project 2. Go to the 'Window -> Analysis -> Physics De... Read more
Caret in UI Builder Text Field with high Reference DPI does not always a...
Reproduction steps: 1. Open the attached “1386658.zip” project 2. Open the “SampleScene” Scene 3. Enter Play Mode 4. Type a few ... Read more
[Backport] [HUB 3][HUB 2][Win11] It's not possible to Uninstall Editor w...
To reproduce: 1. Open Unity Hub and Install 2021.2.1f1 with all of its Modules 2. Open project on the newly installed Unity version ... Read more
Elements in the UI Builder window are lagging when dragging them around
How to reproduce: 1. Open the attached project "UIBuiderBug" 2. In the Project window open the UI folder -> Talent Tree asset 3. Cho... Read more
[Backport] [AssetImporter] Updating existing AnimationClip import settin...
How to reproduce: 1. Open the attached project ("case-1157349-AssetImporter.zip") 2. Open Window -> Animation Events Test 3. Set ... Read more
Error when use TextMeshPro Font Assets with Localized Property Variants
[https://forum.unity.com/threads/unity-localization-package-v1-3-1-error-when-use-textmeshpro-font-assets.1288388/#post-8165966] ... Read more
Crash when clicking on a large json file in the Project window
Reproduction steps: 1. Open the user's attached project 2. Click on the file "Assets/OS_Topo_Building_Large.json" Expected result: ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Graphics Settings shows default values instead of the real values in the Rendering Debugger when Volume.profile is assigned via script
- Deleting multiple Tags throws “NullReferenceException”, and "Retrieving array element that was out of bounds" errors when holding the Enter key
- Material Component has two horizontal lines under it when its foldouts are closed
- Some selected Mesh Renderer Materials lead to Assets folder when pinged
- Editor colors appear darkened out when HDR Display Output is enabled