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[URP] Framedebugger list multi-camera events under one "Render Camera"
Steps:1. Open attached URPFramedebugger.zip2. Open SampleScene, hit play3. Open FrameDebugger, click enable Actual: FrameDebugger li... Read more
[HDRP] Buid and Run fails with "Shader error in 'DepthOfFieldGather' " E...
Steps To Reproduce:1. Create a new HDRP project2. File > Build Settings > Build and Run Expected Result: Build is completed an... Read more
[XR Interaction Toolkit] Custom reticle flickers when interacting with UI
Repro steps:1. Open attached project2. Build and Run on Quest3. Point the left controller which has a mesh based reticle to UI Actua... Read more
[Shadergraph] Properties: Selection events before a reorder don't load f...
Repro steps:1. Create a new shadergraph2. Create two new vector1 properties3. Reorder the two properties4. Select the first property... Read more
[XR Interaction Toolkit] Line Renderers jitter and their reticles move w...
Repro steps:1. Open attached project2. Build and Run on Quest3. Point both controllers over the UI Actual: The line renderers seem t... Read more
[Shadergraph] Setting a Texture2D from a valid texture to none does not ...
Also occurs in 9.x.xRepro steps:1. Open a shadergraph2. Create a Texture2D property3. Drag it onto the graph4. Create a Sample Textu... Read more
Cannot add key on custom clips with region settings that have a , decima...
To repro this bug, you need to change your system settings so that the decimal separator is , instead of .Suggestion: the Swedish se... Read more
[XR] Windows XR Plugin Remoting cannot connect to HoloLens 1
How to reproduce:1. Open the attached "XRRemotingTest.zip" project2. In Menu Toolbar select XR -> Windows XR Plugin Remoting3. Ch... Read more
[UIElements] ToolbarMenu elements close and immediately reopen when clicked
How to reproduce:1. Create a new project2. Open the Package Manager window3. Click on the "Packages:" drop-down menu4. Repeat step 3... Read more
[WebGL] [iOS 13] Application on browser crashes when trying to minimize ...
Reproduction steps:1. Open user's attached project and build it for WebGL 2 (read note 7)2. Host the built application (read edits f... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject