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Debugger crashes when inspecting invalid memory
Reproduction steps:1. Open Attached Project and included SampleScene2. Attach debugger (I used Rider)3. Set breakpoint on Debug.Log(... Read more
[Shadergraph] Renaming a property on the graph with target set to nothin...
Repro steps:1. Create a new "Blank" shadergraph (make sure it is a "blank" shadergraph so that the target will be set to nothing)2. ... Read more
[XR] Quest crash with URP 10 preview and OpenGLES
Quest applications built with recent Unity trunk and URP 10.0.0-preview.26 hang.The hang does not occur using the same project with ... Read more
Android launch times increased x4 from URP 8.1.0 to URP 10.0.0-preview.26
Android app start-up time has increased from 5 seconds with URP 8.1.0 to 20 seconds with URP 10.0.0-preview.26 measured on Samsung S... Read more
[XR Interaction] Assertion error is thrown when Line Type is set to Proj...
Reproduction steps:1. Open attached project ("1266781Repro.zip")2. Open "SampleScene" scene3. Enter Play mode Expected result: No er... Read more
[Netcode] "Received a ghost with an invalid ghost type" errors spam afte...
How to reproduce:1. Open the attached "Cuirassiers.zip" project2. Open "Development" Scene3. Enter the Play mode4. Press Tab to star... Read more
ParticleSystem's Sub Emitter startColor is not applied correctly when Ca...
How to reproduce:1. Open attached "ParticleSubEmitterIssue" project2. Press the Play button3. Observe the Game View window Expected ... Read more
Importing .psb files with vector layers imports textures incorrectly
How to reproduce:1. Open the attached project "psbBug.zip"2. Import the attached .psb file "Rompdeor_char2.psb"3. Drag the imported ... Read more
Automatic "Hold on, busy" dialog makes it very hard to exit play mode if...
If you manage to make Update() take a "very long time" (like >3s) in play mode, then it's almost impossible to exit the play mode... Read more
Hide Soft Keyboard and Hide Mobile Input values are true even when unche...
How to reproduce:1. Open the user's attached "TMPBugReport.zip" project2. Open the "SampleScene" Scene3. Expand the "Canvas" GameObj... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes