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PlayableDirector does not work on built projects when Managed Stripping ...
Reproduction steps:1. Open the project inside of "case_1133182-PlayableDirector.zip" which resides inside an ownCloud directory2. Op... Read more
Script does not attach to prefab source when pressing Apply All in prefa...
To reproduce:1. Open attached project2. In Hierarchy select Gameplay_UI prefab3. In inspector window press Overrides and select butt... Read more
Keystore path is not interpreted correctly when Keystore is created in f...
Symbols include space ( ), coma (,), full stop (.), semicolon (;) and most likely any other characters, that are allowed in name str... Read more
[Mac] 360 WebGL video freezing when played on web browser
To reproduce:1. Open attached project "VI_one_scene_exp.zip"2. Build for WebGL3. Navigate to project folder Assets > StreamingAss... Read more
Texture colour on different Terrains is not the same when painting on mu...
Steps to reproduce:1. Create a new Project and download "Grassy Valley Terrains" Asset from the Asset store2. Navigate to Project -&... Read more
Shader is rendered wrongly in magenta or light blue color without any er...
How to reproduce:1. Open the attached project uploaded by QA "MetalTessShaderError.zip"2. Open sample scene3. Observe the scene and ... Read more
[Android] VideoPlayer hangs or starts from the beginning at double speed...
Steps to reproduce:1. Open attached project2. Build & Run to an Android device3. Tap "seek" until the video with skip on drop se... Read more
DX12 crash when Render Texture is released before being drawn
A crash will occur when a Render Texture is released in OnPostRender before being drawn as a GUI element in OnGUI under DX12. Reprod... Read more
[2D][Sprite Renderer] Sprite in Sprite Renderer goes missing when upgrad...
1. What happened[2D][Sprite Renderer] Sprite in Sprite Renderer goes missing when upgrading project from 2018.3 to 2019.1 or 2019.2 ... Read more
[HDRP] Camera Color Alpha variable is ignored when using HDRP 5.10.0
How to reproduce:1. Open the "RenderToTextureBug" Scene in the attached "Test2019_2.zip" Project2. Click on the "Camera" GameObject3... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used