Search Issue Tracker
Objects in hierarchy are no longer expanded when returning from maximize...
Steps to reproduce: 1. Open attached project2. Open scene "Scene"3. Notice that Game view has "Maximize on play" enabled4. Expand "T... Read more
InvalidProgramException: Invalid IL code when using SyncListStruct where...
Steps to reproduce: 1. Open attached project2. Open scene SyncListTest3. Run scene4. Press "Lan Host"5. Open console and notice Inva... Read more
Mute audio option state isn't saved and is always disabled when editor i...
This works in current trunk version, no idea when it was fixed, but probably quite a long time ago. Read more
[LoadLevel] in standalone causes lightmaps to become brighter when in Li...
To reproduce:1. Open attached project.2. Bake lightmap3. Build to windows4. Run the build5. Observe the space between the two cubes,... Read more
[iOS] Handheld.PlayFullScreenMovie not working
To Reproduce: 1. Build and deploy the attached project.2. Click any of the buttons to call 'Handheld.PlayFullScreenMovie'3. Observe ... Read more
Error while resizing console window
To reproduce:1. Open attached project2. Open scene3. Resize console windows Error: Trying to add (Layout Rebuilder for) Content (Uni... Read more
Attaching VS2015 to Unity and playing scene crashes Unity.
To reproduce:1. Open attached project ("repro.zip")2. Open scene "OfflineScene"3. Attach VS2015 to Unity4. Press "Play" Unity should... Read more
Crash while reimporting AudioScriptBufferManager.cpp
Repro steps:1) Open the project and test scene in it2) Play the scene and notice two buttons in Game View3) Press Play and Stop in t... Read more
Input.GetButton returns false on level change, when button is still held...
How to reproduce: 1. Open attached project (case 739214.zip)2. Open scene Scenes/Main.unity- Scene contains a green Plane with a few... Read more
[iOS] Options in FullScreenMovieControlMode are no longer fully usable a...
To Reproduce: 1. Build and run the attached project.2. Observe that:'FullScreenMovieControlMode.Minimal' is now behaves the same as ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument