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0
votes
Fixed

[Critical] HLSLcc uses an incorrect variable in an if statement when the...

Shader System

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Apr 28, 2020

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Version/s: 2018.4, 2020.1.0b6, 2020.2

How to reproduce:1. Open the attached project "1242345.zip"2. Open the "Test" Scene3. Open the "Test.compute" Compute Shader by sele... Read more

2
votes
Fixed

AsyncGPUReadback can leak memory under certain circumstances.

Graphics - LowLevel

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Jul 03, 2020

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Version/s: 2019.4

If you first read back into a native array, then do a normal readback, the normal readback can leak memory, if it reuses the request... Read more

0
votes
Fixed

[iOS][Metal] Screen is black when the Scene has multiple cameras with De...

Metal

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Jul 21, 2020

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Version/s: 2018.4, 2018.4.24f1, 2019.4, 2020.1

How to reproduce:1. Open the attached 'TestProject.zip' project2. Build for iOS and open the Xcode project3. Deploy Xcode project to... Read more

0
votes
Fixed

[HDRP] Decals on transparent materials don't refresh when the textures a...

Package: Scriptable Render Pipeline HD

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Jul 23, 2020

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Version/s: 9.0.0-preview.33

How to reproduce:1. Open the attached project "decalBug.zip"2. Open "SampleScene" Scene and observe the Scene View3. In the Project ... Read more

1
votes
Fixed

[XR SDK][URP] Terrain objects are appearing in the scene depth shader gr...

Package: Scriptable Render Pipeline Universal

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Jul 15, 2020

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Version/s: 10.0.0-preview.26

Reproduction steps:1. Open attached project ("reprobug202010.zip")2. Open "OPENTHISSCENE" scene3. Enter Play mode4. Look through the... Read more

0
votes
Fixed

[Scene View] Scene Draw mode menu remains active even if the Scene windo...

Scene/Game View

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Jul 24, 2020

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Version/s: 2020.1, 2020.1.0a22, 2020.2, 2020.2.0a19

After opening Scene Draw mode menu, If scene window moved to a different position then the Scene Draw mode menu remains active in it... Read more

0
votes
Fixed

[URP] QualitySettings.asset file gets overwritten with the same content ...

Package: Scriptable Render Pipeline Universal

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Feb 12, 2020

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Version/s: 9.0.0-preview.35

How to reproduce:1. Create new Univeral RP template2. In the directory of the project, open ProjectSettings -> QualitySettings.as... Read more

1
votes
By Design

[Encoding/compression] Baked lighting results in bright blocky artifacts...

Progressive Lightmapper

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Jul 21, 2020

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Version/s: 2019.4, 2019.4.4f1, 2020.2

How to reproduce:1. Open the attached 'URPDirectionalLightmapZeroDir.zip' project2. Make sure that your Target Platform is set to An... Read more

1
votes
Won't Fix

Dropdown value can be quickly changed when bool 'interactable' is set to...

uGUI

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Jul 23, 2020

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Version/s: 2018.4, 2019.4.4f1, 2020.2

How to reproduce:1. Open the attached project (case-1265256.zip)2. Enter Play Mode3. In the Game view click on the Dropdown displayi... Read more

0
votes
By Design

[2D][Sprite Atlas] Sprite Atlas assets are unable to upgrade

2D

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Jul 24, 2020

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Version/s: 2020.1.0a1, 2020.2.0a19

[2D][Sprite Atlas] Sprite Atlas assets are unable to upgrade. On changing Sprite packer mode from "Sprite Atlas V2 (Experimental)" t... Read more

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