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[OSX] Changing API in player settings, doesn't change editor name
Steps: 1. Open any project.2. Open PlayerSettings.3. Tick Auto API Graphics.4. Change Metal/GLCore/OpenGL2 in position and notice th... Read more
OSX Standalone player duplicates a paste event, resulting in it pasting ...
How to reproduce: 1. Open attached project2. Open scene main.unity3. Build to OSX standalone and run4. Paste some text into either o... Read more
Unity UI: Japanese Input Is Invisible Until Pressing Return
When typing into a Unity UI input field using the Japanese input method, all input is invisible until a user presses Return. Steps t... Read more
[VertexSnapping] Different levels of accuracy at different zoom levels
1. Open attached "Snap" Unity project.2. Open "1" scene.3. Zoom camera far away from "Sprite" and "Sprite2" game objects (As shown i... Read more
Infinite bug submit prompts when running out of space
1. Create small partition, 100mb seems enough2. Create new project in that partition and select all "Asset Packages" you can3. Impor... Read more
[AnimatorUtility] SkinnedMeshRenderer with modified boneweights breaks A...
Steps to reproduce: 1. Open attached project2. Open scene "bug"3. Run the scene4. Press "1" on keyboard to Instantiate a prefab5. Pr... Read more
[Colliders]OnTriggerStay doesn't get called at all or gets wrong collide...
To reproduce:1) Open user attached project2) Open Scenes/level0 scene3) Play the scene4) Notice that "Player Ball" object's OnGround... Read more
[Ambient] Skybox ambient intensity value changes have no effect
Steps to reproduce: 1. Open attached project2. Open scene "BrokenAmbient"3. Open "Lighting" window and bake4. Change value of "Ambie... Read more
Bad UI performance when you enable/disable a complex hierachy
Bad UI performance enabling/disabling a complex hierarchy Read more
event UnityAction with SyncEvent returns UNetWeaver error
Steps to reproduce: 1) open the project2) check console for error- project contains single C# script[SyncEvent] event UnityAction<... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument