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[tvOS] Handheld.PlayFullScreenMovie not working
To Reproduce: 1. Deploy to Apple TV2. Click either the touchpad button or Start/Pause3. Observe that calling "Handheld.PlayFullScree... Read more
OpenGL works different in editor and build on windows (5.1+ regression)
To reproduce:1. Open the project2. Build the project to windows.3. Run it with the command line argument "-force-opengl"Observe that... Read more
Updating particle system collision and emission values at runtime causes...
Looks like this has smth to do with 2D collision.To repro:1. Have 1 sprite with 2D box collider.2. Have PS send particles as this sp... Read more
Editor and player crash when a stack overflow exception occurs in animat...
To reproduce:1. Open project, the scene "test scene", play it.The editor should now crash.If you open it on an older version of Unit... Read more
[ScrollRect] When movement type is set to elastic scrollRect doesn't bou...
Reproduction steps:1. Open attached project2. Open and play the "Controls" scene (Assets\Scenes\Controls.unity)3. On the left text b... Read more
NetworkDiscovery object doesnt stop broadcast when destroyed.
The UNet HLAPI NetworkDiscovery object does not automatically stop broadcasting when destroyed. So if it is destroyed by a scene cha... Read more
Scene slots in NetworkManager and NetworkLobbyManager dont mark scene di...
When the scene slots on the NetworkManager ("online scene" and "offline scene") and NetworkLobbyManager ("lobby scene" and "play sce... Read more
[MeshFilter] Static mesh offset and scaled when accessing '.mesh'
When accessing '.mesh' of a mesh filter on a static game object when other static game objects exist in the scene, the mesh becomes ... Read more
Spotlights: Shadows aren't cast if the range is too high
To reproduce:1. Open the scene2. Press "play"3. Select the spotlight4. Change the range.Observe that if you change the range to 21 o... Read more
[GLLEGACY][OSX] TextMesh and RenderTexture lockup/crash
To Reproduce:1. Open the attached project in the Editor and "CrashTestScene" scene.2. Press play.2. (Alternative) Clicking on the Ub... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument