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[Tree] Editor throws NullReferenceException after dragging and dropping ...
When a Leaf group is added in Tree with a modified position then on dragging and dropping Leaf Group into Branch Group, Editor throw... Read more
[Addressables] Saving a project which contains a ScriptableObject with a...
Reproduction steps:1. Open the attached user's project "AddressableVersionControlIssue.zip"2. In the Project window select the "Asse... Read more
[Playables] Animator.stabilizeFeet is set to False after the second time...
How to reproduce:1. Open the project "case_1245722-Animator.stabilizeFeet"2. Open the Scene "SampleScene"3. Enter the Play Mode4. Ob... Read more
HD Render Pipeline Wizard throws IndexOutOfRange and NullReference excep...
How to reproduce:1. Open the user attached project (blank.zip)2. Open the "HD Render Pipeline Wizard" window by going to "Window >... Read more
[macOS] Red artifacts appear in the Inspector when entering the fullscre...
How to reproduce:1. Create a project with the default 3D template2. In the Editor, enter the fullscreen mode Expected result: No art... Read more
[URP] NullReferenceException error is thrown on creating 2D RenderData w...
NullReferenceException error is thrown on creating 2D RenderData while compiling CustomeRenderPassFeature script. Steps to repro:1. ... Read more
[Global Illumination] NullReferenceException thrown on creating new Ligh...
Creating a new Lightmap Parameters on a Gameobject from its Mesh Renderer component causes editor to throw NullReferenceException in... Read more
[Pixel Perfect] Canvas Render Mode: Screen Space - Camera jitters when c...
How to reproduce:1. Open attached project "repro.zip" and scene "SampleScene"2. Enter Play mode3. Press A, D and observe the canvas ... Read more
[URP] NullReferenceException error is thrown on pressing CTRL + Z after ...
NullReferenceException error is thrown on pressing CTRL + Z after closing Sprite Lit Graph Steps to repro:1. Create a new URP templa... Read more
[HDRP] A game object can only be in one layer error on disabling Same La...
A game object can only be in one layer error on disabling "Same Layer" checkbox in Emission under AreaLight Settings. Steps to repro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open