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Image on the child object fills entire inspector view when canvas compon...
1. Open attached "Test" project.2. Open "Test" scene.3. Check "First" > "Second" > "Image" game object in the hierarchy tab.4.... Read more
Entering play mode, when "<HingeJoint>().useSpring" is set on inactive g...
Reproduction steps:1. Open attached unity project.2. Open and start "springcrash" scene.3. Unity crashes. Read more
[CustomEditor] Editor script fails to instanitate a prefab when opening ...
Steps to reproduce: 1. Open the attached project2. Click 'Tools/Custom editor' to open up custom editor3. Notice it works as expecte... Read more
Particle System Sort by distance bug
To reproduce:1. Open scene.2. Press play, the particle system named "Broken" will exhibit noticeable flickering in the game view.3. ... Read more
Blend Tree Performance Regression (from 5.1 to 5.2)
The performance of blend trees in 5.2 has regressed from 5.1. This was reproduced using versions 5.1.4f1 and 5.2.1p2. Reproduction S... Read more
Image "Fill Method" doesn't work
Steps to reproduce:1. Download and open project "bugreport.zip"2. Open scene "main"3. Press play and notice that when the circle app... Read more
[PreferenceItem] Scrollbar in PreferenceItems list makes it to use free ...
Steps to reproduce: 1. Open attached project2. Make sure that Unity uses pro skin3. Open Preferences menu (Edit/Preferences...)4. No... Read more
Trying to save a deleted scene, either does nothing, or re-saves it with...
Steps to reproduce: 1. Open the attached project2. Open 'delete_me' scene3. Select the scene in the project tab4. Delete the scene5.... Read more
[tvOS] Korean & Arabic symbols are not rendered when using dynamic fonts
To Reproduce: 1. Build and run the attached project for AppleTV2. Observe that Korean font are not displayed correctly. tvOS only is... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"