Search Issue Tracker
Fixed in 5.2.2
Votes
1
Found in
5.2.1f1
Issue ID
732833
Regression
Yes
Blend Tree Performance Regression (from 5.1 to 5.2)
The performance of blend trees in 5.2 has regressed from 5.1.
This was reproduced using versions 5.1.4f1 and 5.2.1p2.
Reproduction Steps:
1. Open the attached reproduction project in 5.1
2. Run the scene 'temp' and open the Profiler
3. Observe that Evaluate AnimationClip (within Animator.Update) is taking ~0.11ms
4. Repeat above steps in a build of 5.2, and observe that the same process is taking ~1.81ms
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Add comment