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Method RefreshGlobalProfileVariables is executed when script compilation...
Steps to reproduce:1. Open the attached "1195179 - Addressables Ping Timeout.zip" project2. In the Project window navigate to Packag... Read more
Platforms that are not installed aren't greyed out in the Build Settings...
Repro steps:1. Create a new project2. Open the Build Settings Window3. Observe the available platforms Expected: Platforms that aren... Read more
[UIToolkit] ReorderableList Header text doesn't display compared to the ...
How to reproduce:1. Open the user's attached "1409175_My project" project2. Open the "SimplePlacerScene" Scene3. Select the "Placer"... Read more
IL2CPP Build fails when using .NET Framework API Compatibility
How to reproduce:1. Open the user attached "IL2CPPTypeConversion.zip" project2. Build the project (File -> Build Settings -> B... Read more
Line ending changes in shaders or includes cause full shader recompiles
Changing line endings between LF and CRLF cause full shader recompilation.This issue affects graphics, compute and ray tracing shade... Read more
Spline Knots "Element 0" information is on top of other Elements when it...
How to reproduce:1. Open project "My project.zip"2. In the Hierarchy window select "Spline (1)" GameObject3. In the Inspector window... Read more
Inconsistent disabled state of Apply menu items related to prefab instance
Steps:1. Open attached project2. Open TestScene scene3. Select "Button" variant prefab instance4. Take a look into Overrides window=... Read more
[URP] Light artifact is present from a certain angle when Light Near Pla...
Reproduction steps:1. Open the user's project2. Play the "Empty" scene Expected result: There are no artifactsActual result: There i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SearchColumn of type "ObjectReference" does not get refreshed for the custom SearchProvider when lighting generation finishes
- LogWarning is not executed in the HDRP package script when running the project in -batchmode
- Freeze on DynamicHeapAllocator::InitializeMemoryRegion when entering Play mode in a specific scene
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors