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Impossible to change Animator parameter's values in Animator Window usin...
How to reproduce:1. Open the attached project1. Open Main scene2. Open Animation Window3. Select Player in hierarchy4. Add Property ... Read more
Crash when deallocating memory in DirectorManager
To reproduce:1. Open attached project2. Open scene Viking village3. Crash in MemoryManager::Deallocate (full stacktrace in editor log) Read more
Configurable Joint Target Position & Target Velocity are Inverted
Steps to reproduce:1. Create a Capsule and place a configurable joint on it.2. In X,Y, and Z Drive, change the mode to Position and ... Read more
A custom shader isn't displayed correctly. Shader is only displayed in b...
Reproduction steps:1. Open attached project2. Open scene "MainScene"3. The shader should look like a glitched out cube (screen shot ... Read more
FBX Rotation issues
FBX Rotation issues with generated FBX files Read more
Nav mesh generation does not consider colliders (without renderers)
To reproduce:1. Add a box object to any navmesh2. Remove the renderer component off the box3. Make the box Static4. Bake NavigationE... Read more
Agent cannot pass through a passable area when Carving Obstacles are nearby
http://screencast.com/t/QguCezuUTo reproduce:1. Open attached project2. Open NavMeshIssue scene3. Enter play mode4. Drag around the ... Read more
UnityEngine.xml is included in iOS build
1. Create new project2. Build to iOS3. UnityEngine.xml file will appear in built iOS project > Data > Managed folder Read more
editor crash in importing old audio plugin
-e: see title, works well using the latest version but outright crashing is still bad--latest versoion at https://bitbucket.org/Unit... Read more
[SceneViews] Clustering loading bars pop up all the time during bake if ...
To reproduce:1. Open a scene which takes a while to bake (I used MayanTemple)2. Switch to Clustering view3. Start bake4. Notice cons... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"