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GPU profiler shows increased usage when moving the camera and an AudioSo...
How to reproduce:1. Open the attached "case_1157154-GPUProfilerAudioSource" project2. Open the Profiler window and add a GPU profile... Read more
VFX Graph's Operator Subgraphs are turned into Empty Subgraph Operators ...
How to reproduce:1. Open the attached “VFX Test” project2. Open the “New Graph” asset in the Assets folder3. Rename the “RenameMe” a... Read more
Crash on UnsafeUtility_CUSTOM_MemSet when entering Play mode
Reproduction steps:1. Open the user’s attached project “Eo Fusion 2022.zip“2. Enter Play mode3. Wait a few seconds Expected results:... Read more
Profiler reports nonsensical allocation callstacks when calling native A...
From examining a customer project that uses AVPro Video (https://renderheads.com/products/avpro-video/) for Android, trying to track... Read more
Scripting Code not Auto-Instrumented when run in a custom PlayerLoop del...
No description entered in Cloud incident. Read more
[Backport] [Windows] FlexibleFire Shader Graph throws an error when atte...
How to reproduce:1. Open the project folder of the attached "VFXGraphRepro.zip" project2. Delete the "Library" folder3. Open the pro... Read more
[MacOS] Touchpad pinch zoom is not working in a VFX/Shader graph
How to reproduce:1. Create a new HDRP project2. Create a new VFX graph or a Shader graph3. Zoom using the touchpad (pinch zoom)4. Ob... Read more
ParticleSystemRenderer::BakeMesh method throws out-of-bounds arguments e...
How to reproduce: Import the attached “MeshResizeVerticesBug” Unity Package file to a new Unity project Enter the Play Mode in the “... Read more
"TextElement.MeasureTextSize" returns incorrect Text size in a Text Field
How to reproduce:1. Open project “MeasureTextSizeIssue.zip”2. Open Menu > Bug > Search Toolbar3. Type in the Text Field until ... Read more
[MacOS] Anchored button is not working when making windowed Player wider
How to reproduce:1. Build And Run the “UI_Resize_Window.zip“ project2. Make the Player window wider and press the “Anchored“ button3... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Package signature validation unexpectedly return an invalid signature status if the validation check is done after the code signing certificate validaty range has passed
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings