Search Issue Tracker
The top-most Unity Editor Layout disappears upon entering the Play Mode
How to reproduce:1. Create a new project and open it2. Expand the Layout window in the top-right and observe it3. Enter the Play Mod... Read more
Severe Input lag when time consuming operations are performed in the Mai...
How to reproduce:1. Open "case_1240029" project2. Click Play3. Click on "Custom_GameObject" in the Hierarchy window4. Open the Game ... Read more
Range and direction of the Light component are not shown in the Game vie...
How to reproduce:1. Open the attached "GizmoGameView" project2. Open the "SampleScene" Scene3. Make sure that Gizmos are toggled on ... Read more
[Memory Profile] Hexa decimal code Text overflows in memory map
Hexa decimal code Text overflows in memory map Steps to Repro:1. Open a new Project2. Install Memory Profiler from package Manager3.... Read more
Crash in TypeTreeQueries::ReadStringFromBuffer when assigning a Serializ...
How to reproduce:1. Open user-submitted project (SerializeReference_835671.zip)2. Select the BugReports/AbilityCrash/AbilityDef.asse... Read more
Look Dev window constantly flashes white or causes a crash when using th...
Reproduction steps:1. Open user's attached project2. Make sure Unity is using the Personal theme (Edit > Preferences > General... Read more
[IL2CPP] System.InvalidOperationException: Maximum length exceeded when ...
To reproduce:1. Open attached project2. Build it for iOS or Android (IL2CPP backend) Expected result: Build succeeds without errors.... Read more
[XR SDK] XRSettings.eyeTextureDesc first two frames always sends the sam...
Reproduction steps:1. Open attached project ("MockHMDEyeTextureDescReport.zip")2. Open "Report" scene3. Enter Play mode Expected res... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] [Android] External library generics fail during IL2CPP build
- Animator State’s Multiplier field shows a Parameter that no longer exists when the Parameter was assigned and then deleted
- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons