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Shuriken particles depth offset is not working(has no affect) when 'Rend...
How to reproduce:1. Open attached project "-DepthOffset.zip" and scene "SampleScene" located in Assets root folder2. Enter Play mode... Read more
Package Manager list scrollbar position is reset to selection when refoc...
To reproduce:1. Open attached project ("case_1253140.zip")2. Select All Packages in the Package Manager window3. Select the 2D Anima... Read more
Simple CustomEditor scripts cause significant performance impact
How to reproduce:1. Open the attached 'project-1252396.zip' project2. In the Hierarchy window select 'Test Object'3. Observe the val... Read more
[2D] ArgumentException on applying Sprite Import settings with mosaic pr...
When a mosaic property is unchecked in the Sprite Import settings and the changes are applied to the sprites then ArgumentException ... Read more
[Android] Unity Remote doesn't work with Android devices
Unity Remote 5 is using HKEY_CURRENT_USER\Software\Unity Technologies\Unity Editor 5.x\AndroidSdkRoot_h2651068356. Instead, it shoul... Read more
[HDRP] Enabling Global Illumination with Auto Exposure produces a white ...
1) Edit project manifest to point to SRP2) Open scene ssgi3) Enter play mode (for better visibility)4) Enable game object - Global V... Read more
[VFX] Shader.SetGlobalBuffer & UpdateDispatch
Using a fork of VisualEffectGraph and overriding the VFXUpdate template, we observed that a global buffer binded using Shader.SetGlo... Read more
[SerializeReference] Deleting an element of list with SerializeReference...
How to reproduce:1. Open the attached (Repro.zip) project2. Open the SampleScene3. In Hierarchy Window select "Cube" GameObject4. In... Read more
Inconsistent fog between OpenGL and DirectX
Steps to reproduce:1. Open the project from the attached file "1246037.zip"2. Open the SampleScene and inspect the Game View3. Go to... Read more
[Samsung S Pen]Touches are not registered when Samsung S Pen is used to ...
Steps to reproduce:1. Open the attached project "case_1246579-updated.zip (45.1 KB)"2. Build and run on an Android device with a pen... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] UI picking is offset to the left when Reference DPI and Fallback DPI differ
- Scrolling in a default ScrollView in WebGL builds is slower when compared to other platform builds and the Editor
- Physics 2D Manager documentation page is missing
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked