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[macOS] Event.current.type scrollWheel pointerType value is not register...
How to reproduce:1. Open user-submitted project (PointerEventBroken.zip)2. Open the SampleScene3. Enter Play Mode4. Focus the Game v... Read more
Frame chart information of certain Profiler Modules disappear when openi...
How to reproduce:1. Open user's attached "2019.4" project2. Open the Profiler (Window->Analysis->Profiler)3. Open the Memory P... Read more
Backgrounds of Editor windows are changed to a texture when method Image...
How to reproduce:1. Open the attached project (case-1261247.zip)2. Enter Play Mode3. In the Game view press 'Button 1' to call Image... Read more
[Improved Prefab] Tooltips are missing for "Apply" and "Revert" buttons ...
Tooltips are missing for "Apply" and "Revert" buttons in the Override window, refer attached screenshot Steps to repro:1. Create a n... Read more
[LightProbes][Prefabs] Blue highlight(Override Indicator) is missing for...
Blue highlight(Override Indicator) is missing for the "Light Probe Group" component in the inspector, Refer the attached video Steps... Read more
[URP] Input value for the "LUT Size" is not changing when a mouse is dra...
On dragging the mouse cursor over the input field of "LUT Size" properties don't change its value under "Post-Processing" from URP A... Read more
[Physics] Tooltips are missing for the properties under Collider Component
Tooltips are missing for all properties under the following component:Sphere Collider, Capsule Collider, Sphere ColliderProperties: ... Read more
[Physics] Dropdown doesn't expand on clicking its title under "Physics D...
Selected Object Info, Collider Types, Colors, Rendering dropdown doesn't expand on clicking its title under the "Physics Debugger" w... Read more
'pragma warning restore' causes scriptable object to not be valid and un...
How to reproduce:1. Open attached project "Pragma Warning Scriptable Object.zip"2. In Project window, right-click "NotWorkingSO" scr... Read more
[iOS]Crash with samavanDefender`main(argc=<unavailable>, argv=<unavailab...
How to reproduce:1. Open the attached UnityAdTest.zip project2. Build for iOS and deploy the Xcode project to the device3. Click on ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ConstraintProjectionTree::projectionTreeBuildStep when ConfigurableJoint uses JointProjectionMode.PositionAndRotation and connected Rigidbody switches from kinematic to non-kinematic
- ScriptableObject asset is accessed during the lookup of Build Profiles when opening the Build Profiles Window
- [Multiplayer TPS Sample] Grenade launcher explosion misses the Player when the Collider count exceeds HitColliderBuffer
- OS Notification Documentation is missing when following hyperlink in Notifications Settings in Hub
- Canvas Scaler sets local transforms (Position, Rotation, Scale) to 0 when Canvas is edited in Prefab Mode