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[IMGUI] EndLayoutGroup error is thrown on cancelling Save popup while en...
-EndLayoutGroup: BeginLayoutGroup must be called first error is thrown on cancelling Save popup while enabling Use incremental GC/Vi... Read more
[WebGL] 3D audio is not played together with the video on WebGL builds
Reproduction steps:1. Open the attached project ("case_1241805-3D_audio_test.zip")2. Open the repro scene ("test_with_video")3. Conf... Read more
Shuriken particles depth offset is not working(has no affect) when 'Rend...
How to reproduce:1. Open attached project "-DepthOffset.zip" and scene "SampleScene" located in Assets root folder2. Enter Play mode... Read more
Package Manager list scrollbar position is reset to selection when refoc...
To reproduce:1. Open attached project ("case_1253140.zip")2. Select All Packages in the Package Manager window3. Select the 2D Anima... Read more
Simple CustomEditor scripts cause significant performance impact
How to reproduce:1. Open the attached 'project-1252396.zip' project2. In the Hierarchy window select 'Test Object'3. Observe the val... Read more
[2D] ArgumentException on applying Sprite Import settings with mosaic pr...
When a mosaic property is unchecked in the Sprite Import settings and the changes are applied to the sprites then ArgumentException ... Read more
[Android] Unity Remote doesn't work with Android devices
Unity Remote 5 is using HKEY_CURRENT_USER\Software\Unity Technologies\Unity Editor 5.x\AndroidSdkRoot_h2651068356. Instead, it shoul... Read more
[HDRP] Enabling Global Illumination with Auto Exposure produces a white ...
1) Edit project manifest to point to SRP2) Open scene ssgi3) Enter play mode (for better visibility)4) Enable game object - Global V... Read more
[VFX] Shader.SetGlobalBuffer & UpdateDispatch
Using a fork of VisualEffectGraph and overriding the VFXUpdate template, we observed that a global buffer binded using Shader.SetGlo... Read more
[SerializeReference] Deleting an element of list with SerializeReference...
How to reproduce:1. Open the attached (Repro.zip) project2. Open the SampleScene3. In Hierarchy Window select "Cube" GameObject4. In... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open