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[Backport] Excessive IL2CPP Stripping of [RuntimeInitializeOnLoadMethod]...
How to reproduce: 1. Open the attached "UWP_StrippingExcessive.zip" project 2. Make sure that "Script changes while playing" has "St... Read more
[Shadergraph] Causing a recursive subgraph import through file replaceme...
Reproduces in: Version 2019.4.28f1 (1381962e9d08) Version: 2020.3.13f1.629 Version: 2021.1.8f1.2516 Version: 2021.2.0b1.3029 Ve... Read more
[Backport] [Android] [Linux] "Unable to forward network traffic to devi...
Required: Unity configured to build to Android devices. Repro steps: 1. Open the attached project 2. Build and run to Android devic... Read more
[Backport] Script names containing non-ASCII characters are not printed ...
How to reproduce: 1. Open the attached project "Accents.zip" 2. In the Project View select zzz.cs and click reimport 3. Observe the ... Read more
[Backport] Wrong sorting for "GC Alloc" column in Show Related Objects p...
How to reproduce: 1. Open the "Profiler_Test.zip" project 2. Open the "SampleScene" scene 3. Open the Window > Analysis > Profiler 4... Read more
Baked Lightmap shows artifacts when Game Object intersects with Terrain
Steps to reproduce: 1. Open the attached "case_1300585.zip" project and Game scene 2. Select Window/Rendering/Lighting 3. Set Progre... Read more
[Backport] IL2CPP doesn't properly handle invalid surrogate pairs causin...
TextMeshPro accepts surrogate pair characters (e.g. emojis), however it doesn't properly handle them causing a crash within the IL2C... Read more
[Backport] Texture2D.Resize toggles GraphicsFormat each time it's called...
How to reproduce: 1. Open the attached project 2. Open SampleScene 3. Select MyCustomTexture in the project window 4. Right-click in... Read more
[Backport] Custom Static Image for Splash Screen moves on Android Build ...
Reproduction steps: 1. Create a new project 2. Go to Project Settings -> Player -> Android tab -> Splash Image 3. Disable "Show Spl... Read more
[Backport] [Android][Vulkan] Unity returns lower or higher values of com...
Reproduction steps: 1. Open the attached project "Case_1299759" 2. Build it for Android 3. Hold the phone landscape orientation 4. P... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Builder expands and collapses USS files only by adding or removing selectors
- A vertex stream with a stride of 1 is bound to the GPU in Player when mesh is compressed
- Spot light is not rendered if the Outer Spot Angle is set to below 2.56216 when the Android Build Platform is selected
- StructuredBuffer is not writable to when using DirectX Graphics APIs
- Licensing Client fails to launch when opening Unity Hub (ClientAlreadyLaunched - UnsupportedProtocol)